@startuml
sprite $night_storm_showers [48x48/16] {
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}


!define WEATHER_NIGHT_STORM_SHOWERS(_alias) ENTITY(rectangle,black,night_storm_showers,_alias,WEATHER NIGHT_STORM_SHOWERS)
!define WEATHER_NIGHT_STORM_SHOWERS(_alias, _label) ENTITY(rectangle,black,night_storm_showers,_label, _alias,WEATHER NIGHT_STORM_SHOWERS)
!define WEATHER_NIGHT_STORM_SHOWERS(_alias, _label, _shape) ENTITY(_shape,black,night_storm_showers,_label, _alias,WEATHER NIGHT_STORM_SHOWERS)
!define WEATHER_NIGHT_STORM_SHOWERS(_alias, _label, _shape, _color) ENTITY(_shape,_color,night_storm_showers,_label, _alias,WEATHER NIGHT_STORM_SHOWERS)
skinparam folderBackgroundColor<<WEATHER NIGHT_STORM_SHOWERS>> White
@enduml